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  1. Permitted Feats
    Alert, Athlete, Actor, Dungeon Delver, Durable, Elemental Adept, Healer, Heavily Armored, Heavy Armor Master, Inspiring Leader, Keen Mind, Lightly Armored, Linguist, Magic Initiate, Medium Armor Master, Mobile, Moderately Armored, Mounted Combat, Observant, Resilient, Ritual Caster, Sharpshooter, Skilled, Skulker, Spell Sniper, Tough, and Weapon Master.

*House Rule — Rangers
1. Rangers who take the +2 Archery skill can use the +2 for damage as well as attack.

2. Rangers have the option of using their wisdom modifier for all nature-related skills.*

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